Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: GLOBAL.BIN contains a sizable amount of unused text, much of which details features that were cut from the final game.Your IP address has been temporarily blocked due to a large number of HTTP requests. Some of the names of the pickups found in Crash Mode have different names within the game's files. Text that would have been displayed at the top of the screen depending on the sub-menu. Not only is all of this different to the final, they aren't even used in any of the retail demos. Even the E3 build of the game uses different text to any of these versions.Ĭoming September 2004 Coming September 2004Īppears in most demo versions of the game.Īmong the text for the garage is a statistic for the car's handling, called "grip." This appeared in the previous game as "control." Included under the text for the Video section of the Settings menu is a toggle for the aspect ratio. Likely used before the final game's method of retrieving the aspect ratio setting from the system's BIOS (or dashboard, in the Xbox's case) was implemented. Had there been a GameCube port, it would have used this option. These options can be seen in some July prototype builds. THE CAR VIEWER IS ONLY IN DEVELOPMENT VERSIONS Two test messages hidden in the executable. New Cheat Unlocked mockup NEW CHEAT UNLOCKED! This message would have been displayed when attempting to access the garage in builds where it wasn't present. The above string was more than likely used in the Takedown Breakdown screen.Īt one point in development, the Heavyweights were split into three separate series', as hinted towards by these strings of text found in the game's files. What is even more interesting, however, is the inclusion of the Traffic series'. The fact that they are included under the heading of "Select Series" implies that they were made selectable at one point during development, though it is unlikely the developers ever intended for them to be selectable in the final game.
#Burnout 3 takedown xbox one compatible series#
The Traffic Series was most likely integrated into the Heavyweights series, as hinted by the presence of the City Bus and Delivery Van. More evidence for this shakeup is the fact that the file names for the Oval Racer Special and Custom Coupe Ultimate's textures are Compact22 and Compact23, respectively, suggesting that they may originally have been in the Compact series. Possible references to the Race Crashbreaker, which was not implemented until the sequel, Burnout Revenge, can be found within a large list of strings in the game's code.